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How many copies did Save the Reactor sell?

Estimated copies sold
≈ 4k–6k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 142 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Save the Reactor out and predicted the genre from its 8 similar games. Every figure here, including Save the Reactor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 870k–1.4M
best case 1.9M (Farming Simulator 25)
Games like Save the Reactor

The middle of these games

≈ 870k–1.4M copies

≈ $3.9M–$8.9M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Farming Simulator 25 at ≈ 1.4M–2.3M copies, ≈ $11.7M–$31.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 1 to 22k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Time Management (6 of 8).
The winners
Winners here lead with Simulation + Farming Sim, priced around $30.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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