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How many copies did ASCIILL sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 63 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ASCIILL out and predicted the genre from its 8 similar games. Every figure here, including ASCIILL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 88k–414k
best case 1.2M (Stoneshard)
Games like ASCIILL

The middle of these games

≈ 88k–414k copies

≈ $493k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stoneshard at ≈ 880k–1.4M copies, ≈ $6.0M–$16.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 934 to 8k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (6 of 8) and Turn-Based (6 of 8).
The winners
Winners here lead with Rogue-like, priced around $32. The breakout hits carry Dark Fantasy + Lovecraftian + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tales of Maj'Eyal
2013
Est. copies
≈ 469k–762k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
One Way Heroics
2014
Est. copies
≈ 232k–377k
SteamSpy 500k–1M
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Dungeons of Dredmor
2011
Est. copies
≈ 343k–558k
SteamSpy 200k–500k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Desktop Dungeons
2023
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$241k–$648k after Steam's cut $438k–$997k before the cut
$14.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Darkest Dungeon® II
2023
Est. copies
≈ 664k–1.1M
7.2x vs typical
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$39.99
27k reviews
Mostly Positive
Trials of Fire
2021
Est. copies
≈ 81k–131k
SteamSpy 200k–500k
Est. revenue
$444k–$1.2M after Steam's cut $808k–$1.8M before the cut
$19.99
3k reviews
Very Positive
Card BattlerTurn-Based Tactics
Siralim Ultimate
2021
Est. copies
≈ 63k–102k
SteamSpy 200k–500k
Est. revenue
$346k–$930k after Steam's cut $629k–$1.4M before the cut
$19.99
3k reviews
Very Positive
CollectathonCreature Collector
Stoneshard
2020
Est. copies
≈ 880k–1.4M
9.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$24.99
35k reviews
Mostly Positive

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