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How many copies did Coins, Chests and Loot sell?

Estimated copies sold
≈ 124–202
$68–$183 after Steam's cut $123–$281 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Coins, Chests and Loot out and predicted the genre from its 8 similar games. Every figure here, including Coins, Chests and Loot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–86k
best case 226k (Firestone – Idle Clicker Online RPG)
Games like Coins, Chests and Loot

The middle of these games

≈ 39k–86k copies

≈ $95k–$295k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Firestone – Idle Clicker Online RPG at ≈ 172k–280k copies.

What it took to get here
About half the games that made it here had over 870 reviews in their first month; the spread ran 147 to 5k.
The genre you'd be entering
Your set
Your set clusters on Idler (7 of 8) and Clicker (6 of 8).
The winners
Winners here lead with Idler + Clicker.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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