Sign in
wishvane

How many copies did Z-Rush Survival sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Z-Rush Survival out and predicted the genre from its 8 similar games. Every figure here, including Z-Rush Survival's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 294k–2.0M
best case 5.7M (Resident Evil 7 Biohazard)
Games like Z-Rush Survival

The middle of these games

≈ 294k–2.0M copies

≈ $2.7M–$31.7M after Steam's cut

from ~25k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Resident Evil 7 Biohazard at ≈ 4.3M–7.1M copies, ≈ $23.9M–$64.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 619 to 38k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Zombies (7 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $20.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pavlov
2024
Est. copies
≈ 1.0M–1.6M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
5.0x vs typical
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Propagation VR
2020
Est. copies
≈ 146k–237k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Very Positive
VRAction
Bodycam
2024
Est. copies
≈ 1.2M–1.9M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.2M–$43.6M before the cut
$33.32
46k reviews
Mostly Positive
Early AccessFPS
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 250k–406k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
10k reviews
Very Positive
VRZombies
Arizona Sunshine® VR Legacy
2016
Est. copies
≈ 387k–629k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$14.99
9k reviews
Mostly Positive
ActionVR
After the Fall®
2021
Est. copies
≈ 77k–126k
SteamSpy 100k–200k
Est. revenue
$426k–$1.1M after Steam's cut $774k–$1.8M before the cut
$19.99
3k reviews
Mostly Positive
VRCo-op

Sizing up your own game? See what its genre can realistically do before you build it.