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How many copies did Autonauts vs Piratebots sell?

Estimated copies sold
≈ 13k–21k
$71k–$192k after Steam's cut $130k–$295k before the cut
from 523 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Autonauts vs Piratebots out and predicted the genre from its 8 similar games. Every figure here, including Autonauts vs Piratebots's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 509k–980k
best case 10.2M (Schedule I)
Games like Autonauts vs Piratebots

The middle of these games

≈ 509k–980k copies

≈ $4.5M–$7.6M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 50k reviews in their first month; the spread ran 744 to 184k.
The genre you'd be entering
Your set
Your set clusters on Automation (5 of 8) and Base-Building (5 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $32. The breakout hits carry Multiplayer + Open World + Co-op; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
17x vs typical
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Schedule I
2025
Est. copies
≈ 7.8M–12.7M
19x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
shapez 2 - Factory
2026
Est. copies
≈ 374k–608k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy
Factorio
2020
Est. copies
≈ 5.8M–9.4M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Hydroneer
2020
Est. copies
≈ 704k–1.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
28k reviews
Very Positive
Base-BuildingMining
shapez
2020
Est. copies
≈ 393k–638k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
8.2x vs typical
SteamSpy 2M–5M
Est. revenue
$33.0M–$88.8M after Steam's cut $60.1M–$136.6M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World

Sizing up your own game? See what its genre can realistically do before you build it.