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How many copies did Phantom Spark sell?

Estimated copies sold
≈ 6k–10k
$32k–$87k after Steam's cut $59k–$133k before the cut
from 236 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Phantom Spark out and predicted the genre from its 8 similar games. Every figure here, including Phantom Spark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 46k–389k
best case 4.0M (The Crew™ 2)
Games like Phantom Spark

The middle of these games

≈ 46k–389k copies

≈ $513k–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Crew™ 2 at ≈ 3.0M–4.9M copies, ≈ $25.0M–$67.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 158 reviews in their first month; the spread ran 65 to 881.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Racing (7 of 8).
The winners
Winners here lead with Racing + Open World, priced around $30. The breakout hits carry Open World + Automobile Sim + Massively Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Redout: Enhanced Edition
2016
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
5k reviews
Very Positive
RacingFlight
Uncrashed : FPV Drone Simulator
2021
Est. copies
≈ 193k–313k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$794k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$14.99
8k reviews
Overwhelmingly Positive
SimulationFlight
Aerofly FS 4 Flight Simulator
2022
Est. copies
≈ 35k–57k
SteamSpy 20k–50k
Est. revenue
$577k–$1.6M after Steam's cut $1.0M–$2.4M before the cut
$59.99
1k reviews
Very Positive
FlightRacing
DCL - The Game
2020
Est. copies
≈ 28k–45k
SteamSpy 50k–100k
Est. revenue
$228k–$614k after Steam's cut $415k–$945k before the cut
$29.99
1k reviews
Mostly Positive
SimulationRacing
Liftoff®: Micro Drones
2025
Est. copies
≈ 35k–57k
SteamSpy 200k–500k
Est. revenue
$155k–$416k after Steam's cut $282k–$641k before the cut
$15.99
1k reviews
Very Positive
ActionSimulation
Superflight
2017
Est. copies
≈ 398k–647k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World

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