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How many copies did Senpai and the Mysterious Dungeon sell?

Estimated copies sold
≈ 1k–2k
$6k–$15k after Steam's cut $10k–$23k before the cut
from 58 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Senpai and the Mysterious Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Senpai and the Mysterious Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–2.9M
best case 7.5M (Far Cry® 5)
Games like Senpai and the Mysterious Dungeon

The middle of these games

≈ 1.1M–2.9M copies

≈ $15.3M–$57.1M after Steam's cut

from ~42k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action-Adventure (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Far Cry® 5 at ≈ 5.7M–9.3M copies, ≈ $94.6M–$254.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 1k to 27k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Open World + Action-Adventure, priced around $60.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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