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How many copies did Hana no No ni Saku Utakata no sell?

Estimated copies sold
≈ 18k–29k
$147k–$395k after Steam's cut $267k–$608k before the cut
from 719 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hana no No ni Saku Utakata no out and predicted the genre from its 8 similar games. Every figure here, including Hana no No ni Saku Utakata no's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–815k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Hana no No ni Saku Utakata no

The middle of these games

≈ 81k–815k copies

≈ $300k–$1.7M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 964 reviews in their first month; the spread ran 165 to 13k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AdventureRPG

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