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How many copies did Delivery in Space sell?

Estimated copies sold
≈ 670–1k
$367–$985 after Steam's cut $667–$2k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Delivery in Space out and predicted the genre from its 8 similar games. Every figure here, including Delivery in Space's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–156k
best case 156k (I Was a Teenage Exocolonist)
Games like Delivery in Space

The middle of these games

≈ 122k–156k copies

≈ $1.2M–$2.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: I Was a Teenage Exocolonist at ≈ 119k–193k copies, ≈ $818k–$2.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 853 reviews in their first month; the spread ran 223 to 2k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (5 of 8) and Card Game (3 of 8).
The winners
Winners here lead with Choices Matter + Life Sim, priced around $25.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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