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How many copies did Demeo Battles sell?

Estimated copies sold
≈ 2k–3k
$10k–$28k after Steam's cut $19k–$43k before the cut
from 76 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Demeo Battles out and predicted the genre from its 8 similar games. Every figure here, including Demeo Battles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–180k
best case 387k (Ultimate General: Civil War)
Games like Demeo Battles

The middle of these games

≈ 81k–180k copies

≈ $853k–$1.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Ultimate General: Civil War at ≈ 295k–480k copies, ≈ $2.4M–$6.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 528 to 3k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (7 of 8) and Turn-Based Tactics (7 of 8).
The winners
Winners here lead with Wargame + Real Time Tactics, priced around $30.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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