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How many copies did Bulletkour sell?

Estimated copies sold
≈ 149–242
$614–$2k after Steam's cut $1k–$3k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bulletkour out and predicted the genre from its 8 similar games. Every figure here, including Bulletkour's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 143k–498k
best case 9.3M (Titanfall® 2)
Games like Bulletkour

The middle of these games

≈ 143k–498k copies

≈ $968k–$4.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Titanfall® 2 at ≈ 7.1M–11.5M copies, ≈ $58.4M–$157.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 149 to 16k.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Parkour (6 of 8).
The winners
Winners here lead with FPS + Mechs, priced around $30. The breakout hits carry Mechs + Sci-fi + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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