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How many copies did Project Gunship sell?

Estimated copies sold
≈ 21k–35k
$88k–$237k after Steam's cut $161k–$365k before the cut
from 864 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Gunship out and predicted the genre from its 8 similar games. Every figure here, including Project Gunship's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.6M–19.4M
best case 98.8M (Tom Clancy's Rainbow Six Siege)
Games like Project Gunship

The middle of these games

≈ 11.6M–19.4M copies

≈ $113.2M–$264.6M after Steam's cut

from ~220k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Shooter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 75.3M–122.4M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Shooter (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with FPS + Tactical. The breakout hits carry PvP + e-sports + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2004 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II
Arma 3
2013
Est. copies
≈ 18.6M–30.3M
SteamSpy 10M–20M
Est. revenue
$153.8M–$413.4M after Steam's cut $279.6M–$636.0M before the cut
$29.99
295k reviews
Very Positive
MilitaryAction
Counter-Strike: Source
2004
Est. copies
≈ 12.2M–19.8M
SteamSpy 10M–20M
Est. revenue
$33.5M–$90.1M after Steam's cut $60.9M–$138.7M before the cut
$9.99
193k reviews
Overwhelmingly Positive
ShooterFPS
Squad
2020
Est. copies
≈ 6.0M–9.8M
SteamSpy 2M–5M
Est. revenue
$66.2M–$178.0M after Steam's cut $120.4M–$273.9M before the cut
$39.99
243k reviews
Very Positive
MilitaryRealistic
Mount & Blade: Warband
2010
Est. copies
≈ 10.9M–17.7M
SteamSpy 5M–10M
Est. revenue
$59.7M–$160.6M after Steam's cut $108.6M–$247.1M before the cut
$19.99
172k reviews
Overwhelmingly Positive
MedievalRPG
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
7.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
Very Positive
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
3.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation

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