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How many copies did Before the Echo sell?

Estimated copies sold
≈ 92k–149k
$126k–$339k after Steam's cut $229k–$522k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Before the Echo out and predicted the genre from its 8 similar games. Every figure here, including Before the Echo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–122k
best case 1.7M (Crypt of the NecroDancer)
Games like Before the Echo

The middle of these games

≈ 60k–122k copies

≈ $168k–$392k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Music (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 829 reviews in their first month; the spread ran 166 to 2k.
The genre you'd be entering
Your set
Your set clusters on Music (2 of 8) and Psychedelic (2 of 8).
The winners
Winners here lead with Rhythm + Female Protagonist, priced around $12. The breakout hits carry Great Soundtrack + Pixel Graphics + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.