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How many copies did GoreBox sell?

Estimated copies sold
≈ 611k–993k
$1.5M–$4.1M after Steam's cut $2.7M–$6.3M before the cut
from 25k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GoreBox out and predicted the genre from its 8 similar games. Every figure here, including GoreBox's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.4M–4.4M
best case 27.2M (The Forest)
Games like GoreBox

The middle of these games

≈ 2.4M–4.4M copies

≈ $25.6M–$51.0M after Steam's cut

from ~87k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $15. The breakout hits carry Physics + Blood + 2D; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SandboxGore
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StealthAssassin

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