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wishvane

How many copies did Beat Blitz sell?

Estimated copies sold
≈ 248–403
$204–$548 after Steam's cut $371–$843 before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat Blitz out and predicted the genre from its 8 similar games. Every figure here, including Beat Blitz's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 252k–322k
best case 46.9M (Geometry Dash)
Games like Beat Blitz

The middle of these games

≈ 252k–322k copies

≈ $933k–$1.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Precision Platformer + 2D; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
136x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 194k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
3k reviews
Very Positive
Runner3
2018
Est. copies
≈ 9k–15k
too small to compare
SteamSpy under 20k
Est. revenue
$50k–$135k after Steam's cut $91k–$207k before the cut
$19.99
300 reviews
Mostly Positive
ActionIndie
140
2013
Est. copies
≈ 297k–482k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
Froggie
2022
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$0.99
161 reviews
Very Positive
RetroCute
Octahedron: Transfixed Edition
2018
Est. copies
≈ 6k–10k
too small to compare
SteamSpy 20k–50k
Est. revenue
$22k–$58k after Steam's cut $39k–$89k before the cut
$12.99
199 reviews
Very Positive
Great SoundtrackPlatformer
Neon Beats
2019
Est. copies
≈ 189k–307k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
BIT.TRIP RERUNNER
2023
Est. copies
≈ 10k–16k
too small to compare
SteamSpy under 20k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before the cut
$19.99
404 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.