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How many copies did The Kindeman Remedy sell?

Estimated copies sold
≈ 8k–12k
$10k–$28k after Steam's cut $19k–$43k before the cut
from 306 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Kindeman Remedy out and predicted the genre from its 8 similar games. Every figure here, including The Kindeman Remedy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 240k–804k
best case 1.4M (Two Point Hospital)
Games like The Kindeman Remedy

The middle of these games

≈ 240k–804k copies

≈ $2.2M–$5.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Two Point Hospital at ≈ 1.1M–1.7M copies, ≈ $8.8M–$23.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 781 to 13k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Management (5 of 8).
The winners
Winners here lead with Simulation + Management, priced around $30.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Two Point Hospital
2018
Est. copies
≈ 1.1M–1.7M
3.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.2M before the cut
$29.99
35k reviews
Very Positive
Let's School
2023
Est. copies
≈ 184k–298k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
112 Operator
2020
Est. copies
≈ 182k–296k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$24.99
7k reviews
Very Positive
SimulationRealistic
The Mortuary Assistant
2022
Est. copies
≈ 216k–351k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$24.99
9k reviews
Very Positive
HorrorSupernatural
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Bio Inc. Redemption
2018
Est. copies
≈ 98k–158k
SteamSpy 100k–200k
Est. revenue
$348k–$937k after Steam's cut $633k–$1.4M before the cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Project Hospital
2018
Est. copies
≈ 283k–459k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$24.99
9k reviews
Very Positive
Medical SimCity Builder

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