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How many copies did Escape First Alchemist ⚗️ sell?

Estimated copies sold
≈ 27k–44k
$75k–$202k after Steam's cut $137k–$311k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Escape First Alchemist ⚗️ out and predicted the genre from its 8 similar games. Every figure here, including Escape First Alchemist ⚗️'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 172k–451k
best case 12.1M (Hogwarts Legacy)
Games like Escape First Alchemist ⚗️

The middle of these games

≈ 172k–451k copies

≈ $1.6M–$2.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hogwarts Legacy at ≈ 9.2M–15.0M copies, ≈ $152.1M–$408.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 464 to 171k.
The genre you'd be entering
Your set
Your set clusters on Fantasy (6 of 8) and Magic (3 of 8).
The winners
Winners here lead with Magic + Open World, priced around $60. The breakout hits carry Character Customization + Exploration + Open World; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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