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How many copies did Kaiju Klash sell?

Estimated copies sold
≈ 174–282
$239–$640 after Steam's cut $434–$985 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kaiju Klash out and predicted the genre from its 8 similar games. Every figure here, including Kaiju Klash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 335k–655k
best case 6.0M (XCOM® 2)
Games like Kaiju Klash

The middle of these games

≈ 335k–655k copies

≈ $3.8M–$8.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Sci-fi (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 5k to 9k.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (4 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Military + PvE; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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