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wishvane

How many copies did Thief II: The Metal Age sell?

Estimated copies sold
≈ 134k–219k
$259k–$695k after Steam's cut $470k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thief II: The Metal Age out and predicted the genre from its 8 similar games. Every figure here, including Thief II: The Metal Age's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 159k–281k
best case 7.3M (Dishonored)
Games like Thief II: The Metal Age

The middle of these games

≈ 159k–281k copies

≈ $513k–$843k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Dishonored at ≈ 5.6M–9.0M copies, ≈ $15.3M–$41.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Stealth (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Stealth + First-Person, priced around $20. The breakout hits carry Assassin; a typical game here doesn't.
The era
The games you compared span 2007 to 2016, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 52 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Thief Gold (1999)
2012
Est. copies
≈ 264k–429k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
$6.99
4k reviews
Very Positive
StealthClassic
Dishonored
2012
Est. copies
≈ 5.6M–9.0M
34x vs typical
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.3M before the cut
$9.99
88k reviews
Overwhelmingly Positive
StealthFirst-Person
Thief: Deadly Shadows
2007
Est. copies
≈ 165k–267k
SteamSpy 500k–1M
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$8.99
3k reviews
Very Positive
StealthAtmospheric
Assassin's Creed 2
2010
Est. copies
≈ 3.9M–6.3M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.3M after Steam's cut $38.7M–$88.1M before the cut
$19.99
61k reviews
Very Positive
ActionOpen World
BioShock™
2007
Est. copies
≈ 2.0M–3.3M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.0M after Steam's cut $20.3M–$46.2M before the cut
$19.99
32k reviews
Very Positive
FPSAtmospheric
Blood Omen 2: Legacy of Kain
2013
Est. copies
≈ 78k–127k
SteamSpy 200k–500k
Est. revenue
$150k–$402k after Steam's cut $272k–$619k before the cut
$6.99
1k reviews
Mixed
ActionVampire
Dishonored 2
2016
Est. copies
≈ 2.8M–4.5M
26x vs typical
SteamSpy 2M–5M
Est. revenue
$22.9M–$61.5M after Steam's cut $41.6M–$94.7M before the cut
$29.99
67k reviews
Very Positive
StealthFirst-Person
Assassin's Creed® Syndicate
2015
Est. copies
≈ 1.6M–2.6M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.7M after Steam's cut $24.2M–$55.0M before the cut
$29.99
33k reviews
Very Positive
AssassinOpen World

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