Sign in
wishvane

How many copies did Hot Blood sell?

Estimated copies sold
≈ 794–1k
$2k–$5k after Steam's cut $3k–$7k before the cut
from 32 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hot Blood out and predicted the genre from its 8 similar games. Every figure here, including Hot Blood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–4.7M
best case 9.8M (NARAKA: BLADEPOINT)
Games like Hot Blood

The middle of these games

≈ 1.3M–4.7M copies

≈ $11.2M–$43.1M after Steam's cut

from ~58k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 18k to 86k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (6 of 8) and Hack and Slash (5 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titan Quest Anniversary Edition
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 2M–5M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$19.99
38k reviews
Very Positive
RPGHack and Slash
Hades II
2025
Est. copies
≈ 3.0M–4.9M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$25.1M–$67.4M after Steam's cut $45.6M–$103.7M before the cut
$29.99
123k reviews
Overwhelmingly Positive
ActionRogue-like
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
5.2x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
嗜血印 Bloody Spell
2022
Est. copies
≈ 972k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.7M–$18.0M after Steam's cut $12.1M–$27.6M before the cut
$24.99
39k reviews
Very Positive
NuditySexual Content
NieR:Automata™
2017
Est. copies
≈ 5.3M–8.6M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
$39.99
153k reviews
Very Positive
Great SoundtrackStory Rich
Hellblade: Senua's Sacrifice
2017
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$21.7M–$58.3M after Steam's cut $39.5M–$89.8M before the cut
$29.99
76k reviews
Very Positive
AtmosphericPsychological
Bright Memory
2020
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.5M before the cut
$7.99
33k reviews
Very Positive
Female ProtagonistFPS
Bright Memory: Infinite
2021
Est. copies
≈ 988k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$19.99
40k reviews
Very Positive
ActionFemale Protagonist

Sizing up your own game? See what its genre can realistically do before you build it.