Sign in
wishvane

How many copies did Gemini Wars sell?

Estimated copies sold
≈ 10k–17k
$29k–$77k after Steam's cut $52k–$119k before the cut
from 165 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gemini Wars out and predicted the genre from its 8 similar games. Every figure here, including Gemini Wars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 143k–383k
best case 11.4M (Europa Universalis IV)
Games like Gemini Wars

The middle of these games

≈ 143k–383k copies

≈ $2.0M–$5.0M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Europa Universalis IV at ≈ 8.7M–14.1M copies, ≈ $119.2M–$320.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 5k to 9k.
The genre you'd be entering
Your set
Your set clusters on 4X (7 of 8) and Grand Strategy (5 of 8).
The winners
Winners here lead with Grand Strategy + Historical, priced around $50. The breakout hits carry Historical + Alternate History + Military; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Gladius - Relics of War
2018
Est. copies
≈ 565k–919k
2.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$39.99
19k reviews
Very Positive
StrategyWarhammer 40K
Terra Invicta
2026
Est. copies
≈ 243k–395k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$39.99
10k reviews
Very Positive
StrategySimulation
Medieval Kingdom Wars
2019
Est. copies
≈ 75k–122k
SteamSpy 50k–100k
Est. revenue
$311k–$835k after Steam's cut $565k–$1.3M before the cut
$14.99
3k reviews
Mostly Positive
Total War: ROME REMASTERED
2021
Est. copies
≈ 340k–552k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.6M before the cut
$29.99
14k reviews
Mostly Positive
StrategyGrand Strategy
Dominions 5 - Warriors of the Faith
2017
Est. copies
≈ 75k–121k
SteamSpy 200k–500k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$39.99
2k reviews
Very Positive
StrategyTurn-Based Strategy
Xenonauts 2
2026
Est. copies
≈ 142k–231k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before the cut
$39.99
6k reviews
Very Positive
StrategySimulation
Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
21x vs typical
SteamSpy 5M–10M
Est. revenue
$119.2M–$320.5M after Steam's cut $216.8M–$493.1M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X

Sizing up your own game? See what its genre can realistically do before you build it.