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How many copies did Asterism sell?

Estimated copies sold
≈ 645–1k
$2k–$7k after Steam's cut $5k–$10k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Asterism out and predicted the genre from its 8 similar games. Every figure here, including Asterism's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–115k
best case 193k (Incredibox)
Games like Asterism

The middle of these games

≈ 23k–115k copies

≈ $204k–$545k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Incredibox at ≈ 147k–239k copies, ≈ $202k–$542k after Steam's cut.

What it took to get here
About half the games that made it here had over 212 reviews in their first month; the spread ran 1 to 3k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Audio Production (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $5.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Spin Rhythm XD
2023
Est. copies
≈ 105k–171k
4.0x vs typical
SteamSpy 200k–500k
Est. revenue
$578k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Overwhelmingly Positive
RhythmMusic
FUSER™
2020
Est. copies
≈ 36k–58k
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Very Positive
MusicCasual
Incredibox
2021
Est. copies
≈ 147k–239k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$202k–$542k after Steam's cut $366k–$834k before the cut
$4.99
6k reviews
Overwhelmingly Positive
CasualRhythm
Rytmik Ultimate
2015
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$96k–$258k after Steam's cut $174k–$396k before the cut
$17.99
397 reviews
Very Positive
Audio ProductionUtilities
Tribe XR | DJ Academy
2019
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
Free
Free
354 reviews
Mostly Positive
VRMusic
Paradiddle
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$116k–$311k after Steam's cut $210k–$479k before the cut
$24.99
679 reviews
Very Positive
VRMusic
Instrumentalist
2021
Est. copies
≈ 74–121
too small to compare
SteamSpy under 20k
Est. revenue
$305–$826 after Steam's cut $555–$1k before the cut
$14.99
3 reviews
3 user reviews
SimulationAudio Production
Retro Wave
2025
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$20–$55 after Steam's cut $37–$84 before the cut
$2.99
1 reviews
1 user reviews
CasualVR

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