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How many copies did Polynomial 2 - Universe of the Music sell?

Estimated copies sold
≈ 6k–10k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 155 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Polynomial 2 - Universe of the Music out and predicted the genre from its 8 similar games. Every figure here, including Polynomial 2 - Universe of the Music's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–10k
best case 171k (Exo One)
Games like Polynomial 2 - Universe of the Music

The middle of these games

≈ 9k–10k copies

≈ $54k–$72k after Steam's cut

from ~287 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Exo One at ≈ 131k–212k copies, ≈ $610k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 153 reviews in their first month; the spread ran 61 to 2k.
The genre you'd be entering
Your set
Your set clusters on Space (5 of 8) and Sci-fi (3 of 8).
The winners
Winners here lead with Exploration + Space, priced around $5.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Exo One
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18x vs typical
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