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wishvane

How many copies did For the Crown sell?

Estimated copies sold
≈ 298–484
$819–$2k after Steam's cut $1k–$3k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left For the Crown out and predicted the genre from its 8 similar games. Every figure here, including For the Crown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–53k
best case 1.7M (Besiege)
Games like For the Crown

The middle of these games

≈ 26k–53k copies

≈ $145k–$317k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Puzzle (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.4M–$14.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 378 reviews in their first month; the spread ran 72 to 31k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (4 of 8) and Medieval (3 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15. The breakout hits carry Sandbox + Destruction + Physics; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
45x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
GWENT: Rogue Mage (Single-Player Expansion)
2022
Est. copies
≈ 32k–52k
SteamSpy 200k–500k
Est. revenue
$87k–$235k after Steam's cut $159k–$362k before the cut
$9.99
1k reviews
Mixed
StrategyCard Game
Drop Duchy
2025
Est. copies
≈ 80k–130k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$329k–$885k after Steam's cut $598k–$1.4M before the cut
$14.99
3k reviews
Very Positive
PuzzleStrategy
Last Room
2021
Est. copies
≈ 29k–47k
SteamSpy 100k–200k
Est. revenue
$240k–$645k after Steam's cut $436k–$992k before the cut
$29.99
1k reviews
Mostly Positive
ExplorationHidden Object
HUMANITY
2023
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$104k–$280k after Steam's cut $189k–$431k before the cut
$29.99
509 reviews
Very Positive
PuzzlePuzzle-Platformer
Trainee Death Simulator
2024
Est. copies
≈ 50k–81k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$82k–$220k after Steam's cut $149k–$338k before the cut
$5.99
2k reviews
Very Positive
IndieSimulation
Escape First Alchemist ⚗️
2023
Est. copies
≈ 27k–44k
SteamSpy 20k–50k
Est. revenue
$75k–$202k after Steam's cut $137k–$311k before the cut
$9.99
1k reviews
Very Positive
AdventureOnline Co-Op
1428: Shadows over Silesia
2022
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$38k–$103k after Steam's cut $69k–$158k before the cut
$19.99
280 reviews
Mostly Positive
HistoricalMedieval

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