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How many copies did laf the game sell?

Estimated copies sold
≈ 149–242
$81–$219 after Steam's cut $148–$337 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left laf the game out and predicted the genre from its 8 similar games. Every figure here, including laf the game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–160k
best case 429k (Internet Cafe Simulator 2)
Games like laf the game

The middle of these games

≈ 18k–160k copies

≈ $83k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Life Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Internet Cafe Simulator 2 at ≈ 327k–532k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 144 reviews in their first month; the spread ran 1 to 6k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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Est. revenue
$41–$109 after Steam's cut $75–$168 before the cut
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Early AccessAnime
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CasualArcade
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Est. copies
≈ 113k–183k
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Est. revenue
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Time ManagementPixel Graphics
Egyptian Senet
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Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$49k–$132k after Steam's cut $89k–$204k before the cut
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367 reviews
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Board GameHistorical
The Coin Game
2026
Est. copies
≈ 147k–239k
SteamSpy 500k–1M
Est. revenue
$810k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$19.99
6k reviews
Very Positive
Life SimArcade
THE GAME OF LIFE 2
2020
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$391k–$1.1M after Steam's cut $711k–$1.6M before the cut
$12.49
5k reviews
Mostly Positive
Board GameMultiplayer
Internet Cafe Simulator 2
2022
Est. copies
≈ 327k–532k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$19.99
13k reviews
Mostly Positive
Hidden Space Top-Down 3D
2023
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$199.99
24 reviews
Mixed
ActionAdventure

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