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How many copies did Distance sell?

Estimated copies sold
≈ 231k–375k
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Distance out and predicted the genre from its 8 similar games. Every figure here, including Distance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 119k–309k
best case 506k (Retrowave)
Games like Distance

The middle of these games

≈ 119k–309k copies

≈ $377k–$1.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Retrowave at ≈ 385k–626k copies, ≈ $317k–$852k after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Flight (3 of 8).
The winners
Winners here lead with Racing + 1980s, priced around $3.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Retrowave
2022
Est. copies
≈ 385k–626k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s
Trials Fusion™
2014
Est. copies
≈ 139k–226k
SteamSpy 200k–500k
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
2k reviews
Mixed
RacingMultiplayer
Redout: Enhanced Edition
2016
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
5k reviews
Very Positive
RacingFlight
GRIP: Combat Racing
2018
Est. copies
≈ 157k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
BallisticNG
2018
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Kitten Burst
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$57k–$153k after Steam's cut $103k–$235k before the cut
$19.99
417 reviews
Very Positive
RacingFlight
BREAK ARTS II
2018
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$92k–$247k after Steam's cut $167k–$379k before the cut
$14.99
732 reviews
Mostly Positive
RacingAction
Steam Link
2015
Est. copies
≈ 360k–584k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Mostly Positive
Steam MachineSoftware

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