Sign in
wishvane

How many copies did Ship Graveyard Simulator 2 sell?

Estimated copies sold
≈ 102k–166k
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ship Graveyard Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Ship Graveyard Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 294k–2.8M
best case 26.7M (BeamNG.drive)
Games like Ship Graveyard Simulator 2

The middle of these games

≈ 294k–2.8M copies

≈ $1.4M–$20.9M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 412 to 13k.
The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
24x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
DEEEER Simulator: Your Average Everyday Deer Game
2021
Est. copies
≈ 119k–193k
SteamSpy 100k–200k
Est. revenue
$490k–$1.3M after Steam's cut $891k–$2.0M before the cut
$14.99
5k reviews
Very Positive
ExplorationSandbox
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
4.0x vs typical
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
RoadCraft
2025
Est. copies
≈ 401k–652k
SteamSpy 200k–500k
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding
Fireworks Mania - An Explosive Simulator
2020
Est. copies
≈ 197k–319k
SteamSpy 500k–1M
Est. revenue
$810k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
8k reviews
Overwhelmingly Positive
SandboxMultiplayer
Aviassembly
2025
Est. copies
≈ 233k–378k
SteamSpy 100k–200k
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$9.99
9k reviews
Overwhelmingly Positive
Early AccessFlight

Sizing up your own game? See what its genre can realistically do before you build it.