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How many copies did Stellar Sovereigns sell?

Estimated copies sold
≈ 769–1k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 31 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stellar Sovereigns out and predicted the genre from its 8 similar games. Every figure here, including Stellar Sovereigns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 865k–18.3M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Stellar Sovereigns

The middle of these games

≈ 865k–18.3M copies

≈ $15.4M–$271.5M after Steam's cut

from ~120k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 40 reviews in their first month; the spread ran 10 to 12k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 4X (8 of 8) and Turn-Based Strategy (7 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
1.8x vs typical
SteamSpy 10M–20M
Est. revenue
$109.7M–$295.1M after Steam's cut $199.5M–$454.0M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
3.2x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
HUMANKIND™
2021
Est. copies
≈ 709k–1.2M
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Galactic Civilizations III
2015
Est. copies
≈ 507k–824k
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before the cut
$29.99
10k reviews
Mostly Positive
AliensSci-fi
Solar War
2015
Est. copies
≈ 2k–3k
too small to compare
SteamSpy 100k–200k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$4.99
34 reviews
Positive
StrategyIndie
Lord of Rigel
2024
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 20k–50k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$19.99
115 reviews
Mixed
MilitarySpace
Galactic Empire
2023
Est. copies
≈ 496–806
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$24.99
20 reviews
Mixed
SpaceStrategy
Star Titans : War of the Galaxy
2025
Est. copies
≈ 496–806
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$14.99
20 reviews
Positive
SimulationStrategy

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