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How many copies did Tom Clancy’s The Division® 2 sell?

Estimated copies sold
≈ 886k–1.4M
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
from 36k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tom Clancy’s The Division® 2 out and predicted the genre from its 8 similar games. Every figure here, including Tom Clancy’s The Division® 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 841k–1.8M
best case 15.7M (Palworld)
Games like Tom Clancy’s The Division® 2

The middle of these games

≈ 841k–1.8M copies

≈ $7.2M–$25.4M after Steam's cut

from ~40k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 3k to 470k.
The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and Co-op (4 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30. The breakout hits carry Creature Collector + Crafting + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Palworld
2026
Est. copies
≈ 12.0M–19.4M
12x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Tom Clancy's Ghost Recon® Breakpoint
2023
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$19.2M–$51.6M after Steam's cut $34.9M–$79.4M before the cut
$59.99
47k reviews
Mostly Positive
Open WorldCo-op
Deadside
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.5M–$28.5M before the cut
$24.99
40k reviews
Mostly Positive
SurvivalOpen World Survival Craft
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Police Simulator: Patrol Officers
2022
Est. copies
≈ 568k–922k
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
Necesse
2025
Est. copies
≈ 715k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
OUTRIDERS
2021
Est. copies
≈ 1.5M–2.5M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before the cut
$19.99
61k reviews
Mixed
Looter ShooterRPG
Tom Clancy’s The Division™
2016
Est. copies
≈ 4.0M–6.5M
2.4x vs typical
SteamSpy 5M–10M
Est. revenue
$33.2M–$89.2M after Steam's cut $60.3M–$137.2M before the cut
$29.99
97k reviews
Mostly Positive
Open WorldLooter Shooter

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