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How many copies did Wilderless sell?

Estimated copies sold
≈ 2k–4k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 95 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wilderless out and predicted the genre from its 8 similar games. Every figure here, including Wilderless's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 635–31k
best case 22.6M (No Man's Sky)
Games like Wilderless

The middle of these games

≈ 635–31k copies

≈ $2k–$311k after Steam's cut

from ~400 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: No Man's Sky at ≈ 17.2M–28.0M copies, ≈ $284.5M–$764.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 1 to 115.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Procedural Generation (8 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60. The breakout hits carry Open World Survival Craft + Space + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sapling
2019
Est. copies
≈ 57k–93k
5.0x vs typical
SteamSpy 100k–200k
Est. revenue
$282k–$758k after Steam's cut $513k–$1.2M before the cut
$17.99
2k reviews
Very Positive
Life SimSandbox
cyubeVR
2018
Est. copies
≈ 34k–56k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before the cut
$29.99
1k reviews
Very Positive
VRBuilding
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
1036x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Intergalactic Fishing
2020
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$14.99
400 reviews
Very Positive
FishingRPG
Hidden Treasures in the Forest of Dreams
2022
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$344–$921 after Steam's cut $625–$1k before the cut
$24.99
2 reviews
2 user reviews
RelaxingNature
Overworld - Map Keeper's Realm
2024
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$707–$2k after Steam's cut $1k–$3k before the cut
$7.99
13 reviews
Mostly Negative
SoftwareLevel Editor
Paradise Marsh
2022
Est. copies
≈ 13k–22k
SteamSpy under 20k
Est. revenue
$56k–$150k after Steam's cut $101k–$230k before the cut
$14.99
544 reviews
Overwhelmingly Positive
Pixel GraphicsProcedural Generation
Shutter Stroll
2024
Est. copies
≈ 645–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$5.99
26 reviews
Positive
ExplorationProcedural Generation

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