wishvane
How many copies did Tiny Civilization sell?
Estimated copies sold
≈ 52k–84k
$28k–$76k net $52k–$118k gross
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tiny Civilization out and predicted the genre from its 8 similar games. Every figure here, including Tiny Civilization's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–340k
best case 575k (Empires of the Undergrowth)
The Sandbox lane

A solid, mid-sized genre: most sell around 217k copies.

A typical game
≈ 217k copies
≈ $1.7M after Steam's cut
from ~7k reviews
Best case
≈ 575k copies
Empires of the Undergrowth · ≈ $6.7M after Steam's cut
from 18k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Strategy + Simulation, priced around $30.
  • The games you compared span 2015 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2023
Est. copies
≈ 177k–287k
SteamSpy 200k–500k
Est. revenue
$971k–$2.6M net $1.8M–$4.0M gross
$19.99
7k reviews
Very Positive
SimulationSandbox +6
2024
Est. copies
≈ 99k–161k
SteamSpy 100k–200k
Est. revenue
$218k–$585k net $396k–$900k gross
$7.99
4k reviews
Very Positive
Early AccessGod Game +6
2015
Est. copies
≈ 655k–1.1M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$899k–$2.4M net $1.6M–$3.7M gross
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing +6
2022
Est. copies
≈ 153k–249k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M net $2.3M–$5.2M gross
$29.99
6k reviews
Very Positive
DinosaursManagement +6
2019
Est. copies
≈ 58k–94k
SteamSpy 200k–500k
Est. revenue
$317k–$852k net $576k–$1.3M gross
$19.99
2k reviews
Mostly Positive
RTS4X +6
2025
Est. copies
≈ 199k–324k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M net $3.0M–$6.8M gross
$29.99
8k reviews
Very Positive
Early AccessBuilding +6
2024
Est. copies
≈ 438k–712k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M net $6.6M–$15.0M gross
$29.99
18k reviews
Very Positive
StrategySimulation +6
2017
Est. copies
≈ 75k–121k
SteamSpy 200k–500k
Est. revenue
$821k–$2.2M net $1.5M–$3.4M gross
$39.99
2k reviews
Very Positive
StrategyTurn-Based Strategy +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples