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How many copies did Tiny Civilization sell?

Estimated copies sold
≈ 54k–88k
$30k–$80k after Steam's cut $54k–$123k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tiny Civilization out and predicted the genre from its 8 similar games. Every figure here, including Tiny Civilization's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 129k–359k
best case 613k (Empires of the Undergrowth)
Games like Tiny Civilization

The middle of these games

≈ 129k–359k copies

≈ $1.3M–$2.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Empires of the Undergrowth at ≈ 467k–759k copies, ≈ $3.9M–$10.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 858 to 12k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and God Game (4 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $30.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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