Sign in
wishvane

How many copies did Stay Human sell?

Estimated copies sold
≈ 248–403
$340–$915 after Steam's cut $619–$1k before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stay Human out and predicted the genre from its 8 similar games. Every figure here, including Stay Human's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 136k–742k
best case 1.9M (Sid Meier's Civilization VII)
Games like Stay Human

The middle of these games

≈ 136k–742k copies

≈ $1.8M–$21.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Sid Meier's Civilization VII at ≈ 1.4M–2.4M copies, ≈ $27.9M–$75.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 425 reviews in their first month; the spread ran 12 to 35k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (6 of 8) and Hex Grid (4 of 8).
The winners
Winners here lead with Grand Strategy + Historical, priced around $70.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Gladius - Relics of War
2018
Est. copies
≈ 565k–919k
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$39.99
19k reviews
Very Positive
StrategyWarhammer 40K
Battle for Wesnoth
2018
Est. copies
≈ 182k–296k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Very Positive
Free to PlayStrategy
Alina of the Arena
2022
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$405k–$1.1M after Steam's cut $736k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.4M–2.4M
9.8x vs typical
SteamSpy 1M–2M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before the cut
$69.99
58k reviews
Mixed
Grand StrategyHistorical
Gunslingers & Zombies
2021
Est. copies
≈ 719–1k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$5.99
29 reviews
Mostly Positive
StrategyTurn-Based Strategy
Panzer Corps 2
2020
Est. copies
≈ 104k–169k
SteamSpy 100k–200k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$39.99
4k reviews
Very Positive
StrategyWorld War II
Age of Undead
2022
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$19.99
97 reviews
Mostly Positive
RTSReal-Time with Pause
Don't Get Bit
2021
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$897–$2k after Steam's cut $2k–$4k before the cut
$2.99
44 reviews
Positive
Turn-Based StrategyIndie

Sizing up your own game? See what its genre can realistically do before you build it.