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How many copies did Train Valley World sell?

Estimated copies sold
≈ 7k–12k
$40k–$109k after Steam's cut $74k–$167k before the cut
from 297 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Valley World out and predicted the genre from its 8 similar games. Every figure here, including Train Valley World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106k–413k
best case 1.2M (Transport Fever 2)
Games like Train Valley World

The middle of these games

≈ 106k–413k copies

≈ $788k–$3.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Transport Fever 2 at ≈ 934k–1.5M copies, ≈ $10.3M–$27.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 303 to 3k.
The genre you'd be entering
Your set
Your set clusters on Trains (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Train Valley
2015
Est. copies
≈ 169k–274k
SteamSpy 500k–1M
Est. revenue
$463k–$1.2M after Steam's cut $842k–$1.9M before the cut
$9.99
3k reviews
Very Positive
Replay ValueResource Management
Plan B: Terraform
2025
Est. copies
≈ 89k–145k
SteamSpy 100k–200k
Est. revenue
$391k–$1.1M after Steam's cut $712k–$1.6M before the cut
$15.99
4k reviews
Very Positive
Early AccessAutomation
Derail Valley
2019
Est. copies
≈ 279k–454k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Railway Empire 2
2023
Est. copies
≈ 66k–107k
SteamSpy 100k–200k
Est. revenue
$903k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$49.99
3k reviews
Mostly Positive
SimulationStrategy
Mashinky
2018
Est. copies
≈ 86k–139k
SteamSpy 200k–500k
Est. revenue
$588k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$24.99
3k reviews
Very Positive
Early AccessStrategy
Railbound
2022
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$171k–$459k after Steam's cut $310k–$705k before the cut
$12.99
2k reviews
Very Positive
WholesomeTrains
OpenTTD
2021
Est. copies
≈ 420k–683k
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
9.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy

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