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How many copies did STANDBOX sell?

Estimated copies sold
≈ 76k–123k
$166k–$447k after Steam's cut $302k–$688k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STANDBOX out and predicted the genre from its 8 similar games. Every figure here, including STANDBOX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 548k–1.5M
best case 12.0M (People Playground)
Games like STANDBOX

The middle of these games

≈ 548k–1.5M copies

≈ $4.6M–$21.6M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: People Playground at ≈ 9.1M–14.9M copies, ≈ $25.1M–$67.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 962 reviews in their first month; the spread ran 63 to 49k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Physics (6 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $10.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

People Playground
2019
Est. copies
≈ 9.1M–14.9M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
GoreBox
2023
Est. copies
≈ 611k–993k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.3M before the cut
$8.99
25k reviews
Very Positive
GoreSandbox
HARD BULLET
2020
Est. copies
≈ 162k–263k
SteamSpy 50k–100k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
7k reviews
Very Positive
VRGore
Gladio and Glory
2021
Est. copies
≈ 104k–169k
SteamSpy 50k–100k
Est. revenue
Free
Free
4k reviews
Very Positive
Early AccessPvP
Just Cause 4 Reloaded
2018
Est. copies
≈ 980k–1.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Mixed
Open WorldAction
BONELAB
2022
Est. copies
≈ 502k–816k
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.0M–$22.9M before the cut
$39.99
20k reviews
Very Positive
VRPhysics

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