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How many copies did Disgaea 7: Vows of the Virtueless sell?

Estimated copies sold
≈ 24k–39k
$397k–$1.1M after Steam's cut $722k–$1.6M before the cut
from 970 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Disgaea 7: Vows of the Virtueless out and predicted the genre from its 8 similar games. Every figure here, including Disgaea 7: Vows of the Virtueless's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–9k
best case 591k (SCARLET NEXUS)
Games like Disgaea 7: Vows of the Virtueless

The middle of these games

≈ 2k–9k copies

≈ $24k–$70k after Steam's cut

from ~155 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: SCARLET NEXUS at ≈ 450k–731k copies, ≈ $7.4M–$20.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 46 reviews in their first month; the spread ran 14 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action RPG (8 of 8) and JRPG (8 of 8).
The winners
Winners here lead with JRPG + Action RPG, priced around $45. The breakout hits carry Sci-fi + Exploration + Real Time Tactics; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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