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How many copies did Creeper World IXE sell?

Estimated copies sold
≈ 22k–36k
$121k–$324k after Steam's cut $219k–$499k before the cut
from 884 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creeper World IXE out and predicted the genre from its 8 similar games. Every figure here, including Creeper World IXE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–10k
best case 565k (Bad North: Jotunn Edition)
Games like Creeper World IXE

The middle of these games

≈ 2k–10k copies

≈ $3k–$36k after Steam's cut

from ~94 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Bad North: Jotunn Edition at ≈ 431k–700k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 45 reviews in their first month; the spread ran 2 to 144.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on RTS (8 of 8) and Tower Defense (8 of 8).
The winners
Winners here lead with Wargame + Vikings, priced around $15.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessStrategy

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