Sign in
wishvane

How many copies did Space Wackos sell?

Estimated copies sold
≈ 25–40
$83–$218 after Steam's cut $150–$336 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Wackos out and predicted the genre from its 8 similar games. Every figure here, including Space Wackos's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.6M–19.0M
best case 34.7M (Apex Legends™)
Games like Space Wackos

The middle of these games

≈ 9.6M–19.0M copies

≈ $91.2M–$176.5M after Steam's cut

from ~262k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Apex Legends™ at ≈ 26.4M–43.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 16k to 76k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with Battle Royale + FPS. The breakout hits carry Free to Play + Battle Royale + PvP; a typical game here doesn't.
The era
The games you compared span 2004 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Apex Legends™
2020
Est. copies
≈ 26.4M–43.0M
4.1x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
1.1M reviews
Mixed
Free to PlayBattle Royale
Halo: The Master Chief Collection
2019
Est. copies
≈ 7.5M–12.3M
SteamSpy 5M–10M
Est. revenue
$83.0M–$223.2M after Steam's cut $150.9M–$343.3M before the cut
$39.99
262k reviews
Very Positive
Great SoundtrackFPS
DOOM Eternal
2020
Est. copies
≈ 5.4M–8.7M
SteamSpy 5M–10M
Est. revenue
$44.4M–$119.4M after Steam's cut $80.7M–$183.6M before the cut
$29.99
217k reviews
Very Positive
FPSAction
Borderlands 2
2012
Est. copies
≈ 19.7M–32.1M
SteamSpy 10M–20M
Est. revenue
$108.4M–$291.6M after Steam's cut $197.2M–$448.6M before the cut
$19.99
312k reviews
Very Positive
LootShooter
Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction
DOOM
2016
Est. copies
≈ 9.2M–15.0M
SteamSpy 5M–10M
Est. revenue
$50.6M–$136.0M after Steam's cut $92.0M–$209.3M before the cut
$19.99
221k reviews
Overwhelmingly Positive
FPSGore
Call of Duty®: Black Ops III
2015
Est. copies
≈ 11.4M–18.4M
SteamSpy 5M–10M
Est. revenue
$187.3M–$503.5M after Steam's cut $340.5M–$774.7M before the cut
$59.99
233k reviews
Very Positive
MultiplayerZombies
Titanfall® 2
2020
Est. copies
≈ 7.1M–11.5M
SteamSpy 5M–10M
Est. revenue
$58.4M–$157.0M after Steam's cut $106.2M–$241.6M before the cut
$29.99
286k reviews
Overwhelmingly Positive
FPSMechs

Sizing up your own game? See what its genre can realistically do before you build it.