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How many copies did Three Minutes To Eight sell?

Estimated copies sold
≈ 5k–8k
$21k–$55k after Steam's cut $37k–$85k before the cut
from 201 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Three Minutes To Eight out and predicted the genre from its 8 similar games. Every figure here, including Three Minutes To Eight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–3.6M
best case 11.3M (Life is Strange - Episode 1)
Games like Three Minutes To Eight

The middle of these games

≈ 1.4M–3.6M copies

≈ $10.9M–$15.6M after Steam's cut

from ~49k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–13.9M copies.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 11k to 19k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Choices Matter (5 of 8).
The winners
Winners here lead with Story Rich + Choices Matter.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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