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How many copies did Bad Dream: Purgatory sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 45 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bad Dream: Purgatory out and predicted the genre from its 8 similar games. Every figure here, including Bad Dream: Purgatory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.4M
best case 8.5M (Detroit: Become Human)
Games like Bad Dream: Purgatory

The middle of these games

≈ 1.2M–1.4M copies

≈ $6.6M–$8.2M after Steam's cut

from ~38k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Detroit: Become Human at ≈ 6.5M–10.5M copies, ≈ $71.2M–$191.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 290 to 22k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (8 of 8) and Multiple Endings (8 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $40. The breakout hits carry Emotional + Futuristic + Robots; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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6.8x vs typical
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