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How many copies did The Voyager sell?

Estimated copies sold
≈ 124–202
$170–$459 after Steam's cut $309–$706 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Voyager out and predicted the genre from its 8 similar games. Every figure here, including The Voyager's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–360k
best case 620k (Until Then)
Games like The Voyager

The middle of these games

≈ 94k–360k copies

≈ $651k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Until Then at ≈ 472k–768k copies, ≈ $2.6M–$7.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 790 reviews in their first month; the spread ran 321 to 4k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (5 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Visual Novel + Emotional, priced around $20.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.1x vs typical
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Until Then
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Est. copies
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4.6x vs typical
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Dear Esther: Landmark Edition
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≈ 259k–421k
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Walking SimulatorExploration
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