Sign in
wishvane

How many copies did Bee Island sell?

Estimated copies sold
≈ 42k–68k
$115k–$309k after Steam's cut $209k–$475k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bee Island out and predicted the genre from its 8 similar games. Every figure here, including Bee Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 349k–608k
best case 802k (The Riftbreaker)
Games like Bee Island

The middle of these games

≈ 349k–608k copies

≈ $2.0M–$4.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Riftbreaker at ≈ 611k–993k copies, ≈ $5.0M–$13.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 5k to 10k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Base-Building, priced around $30. The breakout hits carry Free to Play + Strategy + Base-Building; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rise to Ruins
2019
Est. copies
≈ 223k–363k
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Stronghold: Definitive Edition
2023
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
10k reviews
Very Positive
City BuilderStrategy
The Riftbreaker
2021
Est. copies
≈ 611k–993k
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Diplomacy is Not an Option
2024
Est. copies
≈ 312k–507k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.6M before the cut
$29.99
13k reviews
Very Positive
Real-Time with PauseResource Management
Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
Stronghold HD (2012)
2013
Est. copies
≈ 659k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Night of the Dead
2024
Est. copies
≈ 294k–478k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$29.99
12k reviews
Mostly Positive
Open World Survival CraftZombies

Sizing up your own game? See what its genre can realistically do before you build it.