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wishvane

How many copies did Shadowrun Returns sell?

Estimated copies sold
≈ 865k–1.4M
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowrun Returns out and predicted the genre from its 8 similar games. Every figure here, including Shadowrun Returns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 266k–620k
best case 2.3M (Transistor)
Games like Shadowrun Returns

The middle of these games

≈ 266k–620k copies

≈ $2.4M–$6.2M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Transistor at ≈ 1.7M–2.8M copies, ≈ $9.6M–$25.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Cyberpunk (4 of 8).
The winners
Winners here lead with Female Protagonist + Cyberpunk, priced around $20.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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