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How many copies did Shadowrun: Hong Kong - Extended Edition sell?

Estimated copies sold
≈ 236k–383k
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowrun: Hong Kong - Extended Edition out and predicted the genre from its 8 similar games. Every figure here, including Shadowrun: Hong Kong - Extended Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 381k–1.0M
best case 2.3M (Transistor)
Games like Shadowrun: Hong Kong - Extended Edition

The middle of these games

≈ 381k–1.0M copies

≈ $2.6M–$8.1M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Transistor at ≈ 1.7M–2.8M copies, ≈ $9.6M–$25.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Cyberpunk (4 of 8).
The winners
Winners here lead with Female Protagonist + Cyberpunk, priced around $20.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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