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How many copies did Violations Will Be Punished sell?

Estimated copies sold
≈ 1k–2k
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Violations Will Be Punished out and predicted the genre from its 8 similar games. Every figure here, including Violations Will Be Punished's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–1.5M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Violations Will Be Punished

The middle of these games

≈ 1.3M–1.5M copies

≈ $11.8M–$26.2M after Steam's cut

from ~43k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Story Rich (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 9k to 17k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Turn-Based Combat (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $32. The breakout hits carry Tactical RPG + CRPG + Exploration; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
觅长生
2023
Est. copies
≈ 792k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
Pathfinder: Wrath of the Righteous - Enhanced Edition
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$19.99
44k reviews
Very Positive
SingleplayerAction RPG
Metaphor: ReFantazio
2024
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$20.5M–$55.0M after Steam's cut $37.2M–$84.6M before the cut
$69.99
43k reviews
Very Positive
RPGJRPG
Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.2M–1.9M
SteamSpy 10M–20M
Est. revenue
$16.2M–$43.6M after Steam's cut $29.5M–$67.0M before the cut
$49.99
48k reviews
Very Positive
Character CustomizationCinematic
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Wandering Sword
2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
45k reviews
Very Positive
RPGMartial Arts
Battle Brothers
2017
Est. copies
≈ 986k–1.6M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
Very Positive
StrategyRPG

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