wishvane
How many copies did NIDUS sell?
Estimated copies sold
≈ 6k–9k
$14k–$38k net $25k–$58k gross
from 236 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NIDUS out and predicted the genre from its 8 similar games. Every figure here, including NIDUS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–95k
best case 1.7M (Super Hexagon)
The Bullet Hell lane

A niche genre: modest ceilings, most sell around 75k copies, so plan for a small audience.

A typical game
≈ 75k copies
≈ $205k after Steam's cut
from ~2k reviews
Best case
≈ 1.7M copies
Super Hexagon · ≈ $2.0M after Steam's cut
from 25k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Difficult + Great Soundtrack, priced around $3.
  • The breakout hits carry Great Soundtrack + Addictive + Fast-Paced; a typical game here doesn't.
  • The games you compared span 2007 to 2022, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2012
Est. copies
≈ 1.3M–2.1M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$1.1M–$2.9M net $1.9M–$4.4M gross
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack +6
2018
Est. copies
≈ 47k–77k
SteamSpy 50k–100k
Est. revenue
$130k–$348k net $236k–$536k gross
$9.99
2k reviews
Very Positive
PsychedelicDifficult +6
2011
Est. copies
≈ 81k–132k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up +6
2013
Est. copies
≈ 42k–69k
SteamSpy 20k–50k
Est. revenue
$93k–$250k net $169k–$385k gross
$7.99
815 reviews
Very Positive
IndieCasual +6
2007
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$63k–$169k net $115k–$261k gross
$3.99
1k reviews
Very Positive
ArcadeTwin Stick Shooter +6
2022
Est. copies
≈ 80k–130k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$329k–$884k net $598k–$1.4M gross
$14.99
3k reviews
Very Positive
FPSArena Shooter +6
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k net $618k–$1.4M gross
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation +6
2017
Est. copies
≈ 57k–92k
SteamSpy 50k–100k
Est. revenue
$31k–$84k net $57k–$129k gross
$1.99
2k reviews
Very Positive
Side ScrollerBullet Hell +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples