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How many copies did NIDUS sell?

Estimated copies sold
≈ 6k–9k
$14k–$39k after Steam's cut $26k–$60k before the cut
from 235 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NIDUS out and predicted the genre from its 8 similar games. Every figure here, including NIDUS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–101k
best case 2.1M (Super Hexagon)
Games like NIDUS

The middle of these games

≈ 71k–101k copies

≈ $159k–$530k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3. The breakout hits carry Great Soundtrack + Addictive + Fast-Paced; a typical game here doesn't.
The era
The games you compared span 2007 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
PUSS!
2018
Est. copies
≈ 47k–77k
SteamSpy 50k–100k
Est. revenue
$130k–$349k after Steam's cut $236k–$537k before the cut
$9.99
2k reviews
Very Positive
PsychedelicDifficult
Waves
2011
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Soundodger+
2013
Est. copies
≈ 51k–84k
SteamSpy 20k–50k
Est. revenue
$113k–$304k after Steam's cut $206k–$468k before the cut
$7.99
814 reviews
Very Positive
IndieCasual
Geometry Wars: Retro Evolved
2007
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$77k–$207k after Steam's cut $140k–$318k before the cut
$3.99
1k reviews
Very Positive
HYPER DEMON
2022
Est. copies
≈ 83k–135k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$343k–$924k after Steam's cut $625k–$1.4M before the cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Will Glow the Wisp
2017
Est. copies
≈ 57k–93k
SteamSpy 50k–100k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$1.99
2k reviews
Very Positive
Side ScrollerBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.