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How many copies did Choice of Life: Wild Islands sell?

Estimated copies sold
≈ 9k–15k
$17k–$46k after Steam's cut $31k–$71k before the cut
from 361 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Choice of Life: Wild Islands out and predicted the genre from its 8 similar games. Every figure here, including Choice of Life: Wild Islands's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–84k
best case 1.1M (Sultan's Game)
Games like Choice of Life: Wild Islands

The middle of these games

≈ 4k–84k copies

≈ $57k–$903k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Sultan's Game at ≈ 868k–1.4M copies, ≈ $6.0M–$16.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 100 reviews in their first month; the spread ran 12 to 17k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Choices Matter (5 of 8).
The winners
Winners here lead with Simulation + Tabletop, priced around $25.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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