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wishvane

How many copies did Mythical Agent sell?

Estimated copies sold
≈ 25–40
$138–$364 after Steam's cut $250–$560 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mythical Agent out and predicted the genre from its 8 similar games. Every figure here, including Mythical Agent's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–396k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Mythical Agent

The middle of these games

≈ 20k–396k copies

≈ $352k–$6.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 715 reviews in their first month; the spread ran 2 to 208k.
The genre you'd be entering
Your set
Your set clusters on Time Management (6 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
88x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Pathway
2019
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$287k–$771k after Steam's cut $521k–$1.2M before the cut
$15.99
2k reviews
Mostly Positive
Turn-Based TacticsPixel Graphics
梅斯特姆
2022
Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$11.99
19 reviews
Mostly Negative
Early AccessOpen World
Punch Club 2: Fast Forward
2023
Est. copies
≈ 113k–183k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$621k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.99
5k reviews
Very Positive
Time ManagementPixel Graphics
For the People
2020
Est. copies
≈ 20k–33k
SteamSpy under 20k
Est. revenue
$95k–$254k after Steam's cut $172k–$391k before the cut
$16.99
816 reviews
Mostly Positive
Choose Your Own AdventureVisual Novel
Sultan's Game
2025
Est. copies
≈ 868k–1.4M
14x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.7M before the cut
$24.99
35k reviews
Very Positive
CHANGE: A Homeless Survival Experience
2020
Est. copies
≈ 71k–115k
SteamSpy 20k–50k
Est. revenue
$388k–$1.0M after Steam's cut $705k–$1.6M before the cut
$19.99
3k reviews
Very Positive
Choose Your Own AdventureTime Management
Quintaesencia
2021
Est. copies
≈ 546–887
SteamSpy 20k–50k
Est. revenue
Free
Free
22 reviews
Mostly Positive
Early AccessChoose Your Own Adventure

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