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How many copies did Pathway sell?

Estimated copies sold
≈ 65k–106k
$287k–$771k after Steam's cut $521k–$1.2M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pathway out and predicted the genre from its 8 similar games. Every figure here, including Pathway's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 233k–425k
best case 1.2M (Loop Hero)
Games like Pathway

The middle of these games

≈ 233k–425k copies

≈ $1.5M–$4.6M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Loop Hero at ≈ 905k–1.5M copies, ≈ $3.7M–$10.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 2k to 15k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (6 of 8) and Turn-Based (5 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15. The breakout hits carry Deckbuilding + Rogue-lite + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Loop Hero
2021
Est. copies
≈ 905k–1.5M
4.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Caves of Qud
2024
Est. copies
≈ 313k–508k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Shogun Showdown
2024
Est. copies
≈ 174k–282k
SteamSpy 200k–500k
Est. revenue
$716k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$14.99
7k reviews
Overwhelmingly Positive
Replay ValueStrategy RPG
The Last Spell
2023
Est. copies
≈ 338k–550k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Banner of the Maid
2019
Est. copies
≈ 240k–390k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$16.99
8k reviews
Very Positive
StrategyTurn-Based Strategy
Hero's Hour
2022
Est. copies
≈ 142k–231k
SteamSpy 500k–1M
Est. revenue
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$17.99
6k reviews
Mostly Positive
Turn-BasedPixel Graphics
Songs of Conquest
2024
Est. copies
≈ 335k–545k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$29.99
14k reviews
Very Positive
Local MultiplayerTurn-Based Tactics
Battle for Wesnoth
2018
Est. copies
≈ 182k–296k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Very Positive
Free to PlayStrategy

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