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How many copies did 斩毒:罪与罚(Narcotics Police:Crime And Punish) sell?

Estimated copies sold
≈ 124–202
$34–$91 after Steam's cut $61–$140 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 斩毒:罪与罚(Narcotics Police:Crime And Punish) out and predicted the genre from its 8 similar games. Every figure here, including 斩毒:罪与罚(Narcotics Police:Crime And Punish)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 47k–60k
best case 1.8M (WorldBox - God Simulator)
Games like 斩毒:罪与罚(Narcotics Police:Crime And Punish)

The middle of these games

≈ 47k–60k copies

≈ $78k–$124k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 471 reviews in their first month; the spread ran 225 to 3k.
The genre you'd be entering
Your set
Your set clusters on Idler (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $4. The breakout hits carry Utilities; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
34x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Kiwi Clicker - Juiced Up
2022
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$62k–$166k after Steam's cut $112k–$256k before the cut
$4.99
2k reviews
Very Positive
CasualIndie
Crypto Mining Simulator
2021
Est. copies
≈ 38k–62k
SteamSpy 200k–500k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$4.99
2k reviews
Mixed
SimulationIdler
Chill Pulse
2024
Est. copies
≈ 119k–194k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$164k–$441k after Steam's cut $298k–$678k before the cut
$4.99
5k reviews
Overwhelmingly Positive
CasualUtilities
Screen Cat
2025
Est. copies
≈ 47k–76k
SteamSpy 50k–100k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before the cut
$0.99
2k reviews
Very Positive
CasualSimulation
SchoolBoy Runaway
2024
Est. copies
≈ 95k–154k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$1.99
4k reviews
Very Positive
PuzzleAdventure
Ropuka's Idle Island
2025
Est. copies
≈ 106k–172k
2.5x vs typical
SteamSpy 50k–100k
Est. revenue
$116k–$312k after Steam's cut $211k–$479k before the cut
$3.99
4k reviews
Overwhelmingly Positive
IdlerRelaxing
Aquarium Designer
2021
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before the cut
$9.99
1k reviews
Very Positive
UnderwaterRelaxing

Sizing up your own game? See what its genre can realistically do before you build it.