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How many copies did Crypto Mining Simulator sell?

Estimated copies sold
≈ 38k–62k
$52k–$140k after Steam's cut $95k–$215k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crypto Mining Simulator out and predicted the genre from its 8 similar games. Every figure here, including Crypto Mining Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 171k–951k
best case 3.0M (Cookie Clicker)
Games like Crypto Mining Simulator

The middle of these games

≈ 171k–951k copies

≈ $454k–$4.2M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Life Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cookie Clicker at ≈ 2.3M–3.7M copies, ≈ $3.2M–$8.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 444 to 12k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (4 of 8) and Utilities (3 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cookie Clicker
2021
Est. copies
≈ 2.3M–3.7M
6.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.1M before the cut
$4.99
93k reviews
Overwhelmingly Positive
ClickerIdler
Farm Together 2
2025
Est. copies
≈ 134k–218k
SteamSpy 50k–100k
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Vanity Fair: The Pursuit
2024
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$218k–$586k after Steam's cut $396k–$902k before the cut
$6.99
5k reviews
Very Positive
FMVRPG
Virtual Cottage
2020
Est. copies
≈ 275k–446k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Overwhelmingly Positive
CozyRelaxing
Spirit City: Lofi Sessions
2024
Est. copies
≈ 411k–668k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$11.99
17k reviews
Overwhelmingly Positive
CozyRelaxing
Chill Pulse
2024
Est. copies
≈ 119k–194k
SteamSpy 200k–500k
Est. revenue
$164k–$441k after Steam's cut $298k–$678k before the cut
$4.99
5k reviews
Overwhelmingly Positive
CasualUtilities
Placid Plastic Duck Simulator
2022
Est. copies
≈ 500k–813k
SteamSpy 200k–500k
Est. revenue
$274k–$736k after Steam's cut $498k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
CuteRelaxing
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game

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